EFFECTS INTENSITY{{ dbg.fxVal }}
{{ dbg.reducedNote }}
SPACE
DICE
ENERGY {{ title.energy }}
{{ title.regen }}
{{ title.bank }}
OUT OF ENERGY
{{ title.extraNote }}
HOW TO PLAY·
MOCK CLOCK · {{ title.clock }}
SECTOR 1
THE SHALLOWS · NODE {{ hud.node }}/{{ hud.len }}
{{ hud.cargo }}
{{ hud.bank }}
{{ n.text }}
{{ n.label }}
{{ map.title }}
{{ map.tag }}
{{ map.body }}
HULL
{{ hud.hull }}
{{ hud.bps }}/{{ hud.bays }}
{{ hud.cargo }}×2
NODE
{{ hud.node }}/{{ hud.len }}
CHOOSE AN ADVENTURE · 3 DEALT
{{ sel.deckNote }}
{{ card.bountyText }}
{{ card.name }}
RISK {{ card.pips }}{{ card.pipsGhost }}
{{ sel.picked.name }}
{{ sel.picked.risk }}
{{ ru.t }}
{{ sel.slots }}
NODE {{ hud.node }}/{{ hud.len }}
{{ hud.cargo }}×2
{{ hud.bank }}
{{ board.mission.name }}
{{ board.mission.step }}
{{ board.mission.line }}
{{ board.bayLabel }}
RACE{{ board.raceMore }}
{{ b.name }}
{{ b.caption }}
OPEN
BAY
HULL {{ board.hullNum }} / {{ board.hullMax }}
BREACH AT {{ board.breachAt }}
{{ board.breachAt }}+
{{ board.trayLabel }}
{{ board.trayNote }}
{{ cube.tag }}
AIRLOCK
SET TO
ANY FACE
{{ board.hint }}
SUPPLY DEPOT
{{ hud.cargo }}
{{ hud.bank }}
{{ depot.openLabel }}PAY IN CARGO
{{ o.bay.name }}
{{ o.name }}
{{ o.desc }}
{{ o.price }}
{{ o.note }}
RUN ITEMS · THIS RUN ONLYPAY IN CARGO
{{ it.name }}
{{ it.desc }}
{{ it.note }}
{{ it.price }}
PARTS · PERMANENTPAY IN BANK GC
{{ it.name }}
{{ it.desc }}
{{ it.note }}
{{ it.price }}
SECTOR 1 · THE SHALLOWS
{{ race.head }}
{{ race.bankLine }}
{{ race.balance }}
{{ race.result }}
{{ l.name }} {{ l.diceLabel }}
{{ l.total }}
NO SHIPS LAUNCHED
{{ race.note }}
HANGAR
{{ hg.view.name }}
{{ hg.view.name }}
{{ hg.view.progress }}
{{ hg.view.stats }} · {{ hg.view.slotsText }}
{{ hg.view.note }}
BUILDING · TAP FOR 4× VIEW
{{ b.name }}
{{ b.name }}
{{ b.progress }}
{{ b.stats }}
{{ b.slotsText }}
{{ b.note }}
{{ hg.openBays }} OPEN BAY · BUY A BLUEPRINT AT THE DEPOT
LAUNCHED THIS RUNRACE DICE {{ hg.raceEng }}
{{ s.name }}
{{ s.cls }}
RACE{{ s.rdNone }}CARGO {{ s.cargo }}
Nothing launched yet. Fill every slot on a blueprint.
{{ hg.fleetHead }}
{{ hg.income }}
{{ s.name }}
{{ s.status }}
RACE{{ s.rdNone }}CARGO {{ s.cargo }}
No ships yet. Every ship you launch joins the Fleet for good — even if the run dies.
GALAXY
{{ gx.income }}
Commit Fleet ships to a planet. Beat both rival fleets on its demand stat and its daily yield is yours. Committed ships lock for {{ gx.lockH }}h.
NEW
{{ p.name }}
{{ p.ctrl }}
{{ p.demand }}{{ p.yield }}
{{ bb.name }}
{{ bb.v }}
{{ s.lock }}
COMMIT TO {{ gx.pickName }}
DEMAND {{ gx.pickStat }}
{{ s.name }}
{{ s.val }}
No idle ships. Launch more on a run, or wait for a lock to expire and recall one.
SECTOR 1 · IN TRANSIT
{{ tv.count }}
{{ n.text }}
{{ l.t }}
{{ br.line }}
HULL
BREACH
{{ br.to }}
JETTISON ONE BLUEPRINT
Its placed dice go with it. Hull resets to 0; dice on the others stay.
{{ b.name }}
{{ b.caption }}
RUN OVER
{{ br.lostName }} was your last blueprint.
CARGO LOST{{ br.lostCargo }}
SHIPS KEPT{{ br.keptN }}
Launched ships already joined your Fleet.
ADVENTURE CODEX
{{ cx.sub }}
{{ c.name }}
{{ c.risk }}
{{ ru.t }}
{{ c.cond }}
{{ c.prog }}
NEW
ADVENTURE
{{ rv.why }}
{{ rv.name }}
RISK {{ rv.risk }}
{{ rv.typed }}
DEBUG
SEED {{ dbg.seed }}
HULL {{ dbg.hullNow }}
FORCE NEXT ROLL FACES · {{ dbg.forceNote }}
ADVENTURE DEAL · A/B
SPAWN BLUEPRINT
JUMP TO NODE
UNLOCKS · {{ dbg.unlockNote }}